The Wow Climax: Tracing the Emotional Impact of Popular by Henry Jenkins

By Henry Jenkins

Vaudevillians used the time period "the wow climax" to consult the emotional highpoint in their acts—a ultimate second of height spectacle following a steady construction of audience's feelings. considered by means of such a lot critics as vulgar and sensationalistic, the vaudeville aesthetic was once celebrated via different writers for its energy, its liveliness, and its playfulness.

The Wow Climax follows within the direction of this extra laudatory culture, drawing out the variety of feelings in pop culture and mapping what we would name a classy of immediacy. It pulls jointly a lively diversity of labor from Henry Jenkins, one in all our such a lot astute media students, that spans diversified media (film, tv, literature, comics, games), genres (slapstick, melodrama, horror, exploitation cinema), and emotional reactions (shock, laughter, sentimentality). even if highlighting the sentimentality on the middle of the Lassie franchise, interpreting the emotional reports created via horror filmmakers like Wes Craven and David Cronenberg and avant garde artist Matthew Barney, or discussing the rising aesthetics of games, those essays get to the center of what offers pop culture its emotional impact.

Show description

Read Online or Download The Wow Climax: Tracing the Emotional Impact of Popular Culture PDF

Best emotions books

The Wow Climax: Tracing the Emotional Impact of Popular Culture

Vaudevillians used the time period "the wow climax" to consult the emotional highpoint in their acts—a ultimate second of top spectacle following a steady construction of audience's feelings. seen via so much critics as vulgar and sensationalistic, the vaudeville aesthetic was once celebrated by way of different writers for its energy, its liveliness, and its playfulness.

Cultural Attitudes in Psychological Perspective

A considerate paintings via a senior analyst, co-author (with Jung) of guy and His Symbols. levels throughout the global of paintings, mythology, literature and the background of principles.

The emotions and cultural analysis

Amidst triumphing debates that construe rationality and emotionality as polar opposites, this publication explores the style during which feelings form not just winning conceptions of rationality, but in addition tradition regularly phrases, making room for us to talk of an 'emotional tradition' particular to late-modern societies.

Understanding Emotional Development: Providing insight into human lives

Figuring out Emotional improvement presents an insightful and finished account of the advance and effect of our feelings via infancy, adolescence and youth. The e-book covers a few key themes: the character and variety of emotion and its position in our lives adjustments among simple feelings, which we're all born with, and secondary social feelings which boost in the course of early social interactions the advance of secondary social feelings; and the position of attachmentand different components during this strategy which make sure a childs’ emotional background and consequental emotional health or problems.

Additional info for The Wow Climax: Tracing the Emotional Impact of Popular Culture

Example text

For all we know, the future art of games may look more like architecture or dance than cinema. The Future of Gaming If we are to see games accepted as a contemporary art form, game designers are going to have to stop using “market pressures” as an excuse for their lack of experimentation. True, game designers need to ship product, and that can place serious limitations on how much innovation can occur within a single game. Yet, it is worth remembering that all art occurs within an economic context.

35 Such comments reflected the performer-centered aesthetic of vaudeville and the Broadway revue. One might well understand the pleasures of game play according to performance criteria—but as we do so, we need to understand it as a pas de deux between the designer and the player. ”36 The game designer’s craft makes it possible for players to feel as if they are in control of the situation at all times, even though their game play and emotional experience are significantly sculpted by the designer.

One could argue that such responses reflect the degree of control they feel over what happens on the screen. We speak not just of controlling the characters but of “owning” the space of the game. It is even more interesting to observe the responses of people watching them play, since they also mimic the actions that are occurring on the screen, even though their actions have no consequences on the game play. Cinema has never achieved this same visceral impact, unless we are talking about the kind of fairground attractions that are designed to give us the sensation of driving down a racetrack or riding a rollercoaster.

Download PDF sample

Rated 4.49 of 5 – based on 33 votes